Battles have specific winning conditions, such as defeating all enemies or surviving a certain number of turns, that the player must accomplish before the next map will become available.In between battles, players can access their characters to equip them, change classes, train them, depending on the game., which introduced party-based, tiled combat to America and Japan, respectively.
Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. But this genre incorporates strategic gameplay such as tactical movement on an isometric grid.
Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game.
Characters normally gain experience points from battle and grow stronger, and are awarded secondary experience points which can be used to advance in specific character classes.
It's still leagues ahead of your little mallet, so off to the first match.
After watching all the anime episodes of Love Hina and Love Hina Again (OAV), and slowly purchasing the manga of Love Hina, I freaked when I saw that there was a game for the GBA.